A single player third person nautical exploration game where you sail across the Mediterranean and meet friends and foes from Greek myths.
Published by Red Athena Studios and developed by the Goucho Game Lab at UCSB, a student led game dev studio aiming to get students hands on experience with working on a team to develop and ship games.
I worked as a character artist completely remote, concepting, modeling, texturing, rigging, and animating game ready boss characters
Boss Character. Responsable for all aspects from concept art to final model. Created in Blender, textured in substance painter/Photoshop, rigged in Blender.
Responsable for game play animations from locomotion to combat.
Textures (left to right: Albedo, Normal Map, ORM Map, Alpha)