A four player experimental first person pvp spellscasting shooter where you type to cast spells developed in Unreal Engine 5. Made by Goyangi Games, a student based group at UCSC. I worked as a Character and Environmental artist, collaborating closely with our designers and programmers to create a fun and visually fantastic experience.
playable character. Responsable from all aspects from concept to final modelcreated using blender, textured in substance painter/photoshop, rigged in blender using Auto Rig Pro.
Animated gameplay animations including locomotion and spellcasting
Textures (left to right: Albedo, Normal Map, ORM Map, Alpha)
playable character. Responsable for concept, low poly, high poly sculpt polish, re-topology, textures, and rigging done with AutoRig Pro.
Responsable for gameplay animations including locomotion and spellcasting
Head Sculpt by Alexis Huang
Textures (left to right: Albedo, Normal Map, ORM Map)