3D Characters from both games and standalone projects. For larger images. in depth descriptions, and concept art, please see their respective projects on this website or check out their art station page!
Game ready characters Kiv and Ior for the project TACIT, developed by Goyangi Games at UCSC
Kiv:
playable character. Responsable from all aspects from concept to final model. Created using blender, textured in substance painter/photoshop, rigged in blender using Auto Rig Pro.
Ior:
playable character. Responsable for concept, low poly, high poly sculpt polish, re-topology, textures, and rigging done with AutoRig Pro in Blender
Head Sculpt by Alexis Huang, retopology by me
Game ready boss characters The Minotaur and Polyphemus for the game Odysseia, developed by the UCSB Gaucho Game Lab
The Minotaur:
Boss Character. Responsable for all aspects from concept art to final model. Created in Blender, textured in substance painter/Photoshop, rigged in Blender.
Responsable for game play animations from locomotion to combat.